I need PlayFab Party for C# (non-Unity). I couldn't get the SDK Generator to work. Instead I downloaded the Party Unity library and pulled the .cs files out of it. I removed the Unity-specific code and compiled it into a DLL.
But at runtime, the Party code loads (using DLLImport) "PartyWin32.dll". Does this mean my own app has to be 32-bit also?
Or could someone suggest another approach?
I need PlayFab Party for C# (non-Unity). I couldn't get the SDK Generator to work. Instead I downloaded the Party Unity library and pulled the .cs files out of it. I removed the Unity-specific code and compiled it into a DLL.
But at runtime, the Party code loads (using DLLImport) "PartyWin32.dll". Does this mean my own app has to be 32-bit also?
Or could someone suggest another approach?