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FactoryPattern.cpp
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88 lines (71 loc) · 1.08 KB
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#include<bits/stdc++.h>
using namespace std;
class Animal
{
public:
virtual void CanFly() = 0;
};
class Human: public Animal
{
public:
void CanFly()
{
cout<<"Human can't fly."<<endl;
}
};
class Bird: public Animal
{
public:
void CanFly()
{
cout<<"Birds can fly."<<endl;
}
};
class Elephent: public Animal
{
public:
void CanFly()
{
cout<<"Elephant can't fly."<<endl;
}
};
class Factory
{
public:
virtual Animal* createAnimal() = 0;
};
class HumanFactory: public Factory
{
public:
Animal* createAnimal()
{
return new Human;
}
};
class BirdFactory: public Factory
{
public:
Animal* createAnimal()
{
return new Bird;
}
};
class ElephentFactory: public Factory
{
public:
Animal* createAnimal()
{
return new Elephent;
}
};
int main()
{
Animal* animal;
Factory* factory;
factory = new HumanFactory;
animal = factory->createAnimal();
animal->CanFly();
factory = new BirdFactory;
animal = factory->createAnimal();
animal->CanFly();
}