-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmemorycat
More file actions
183 lines (142 loc) · 5.23 KB
/
memorycat
File metadata and controls
183 lines (142 loc) · 5.23 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
import simplegui
import random
# load card sprite - 949x392 - source: jfitz.com
CARD_SIZE = (73, 98)
CARD_CENTER = (36.5, 49)
card_images = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png")
CARD_BACK_SIZE = (71, 96)
CARD_BACK_CENTER = (35.5, 48)
card_back = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png")
# initialize some useful global variables
in_play = False
outcome = ""
score = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self):
self.hand = []
self.ace = 0
self.value = 0
def __str__(self):
return str([str(card) for card in self.cards])
def add_card(self, card):
self.hand.append(card)
if card.get_rank() == 'A':
self.ace += 1
def get_value(self):
# count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
self.value = sum([VALUES[card.get_rank()] for card in self.hand])
if self.ace == 0:
return self.value
else:
if self.value + 10 <= 21:
return self.value + 10
else:
return self.value
def draw(self, canvas, pos,at_dealer):
for i in range(len(self.hand)):
self.hand[i].draw(canvas, [pos[0] + 100 * i, pos[1]])
if in_play:
if at_dealer:
canvas.draw_image(card_back, CARD_BACK_CENTER, CARD_BACK_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define deck class
class Deck:
def __init__(self):
self.deck = [Card(suit, rank) for suit in SUITS for rank in RANKS]
def shuffle(self):
# add cards back to deck and shuffle
random.shuffle(self.deck)
def deal_card(self):
return self.deck.pop()
# deal a card object from the deck
def __str__(self):
ans=''
for card in self.deck:
ans = ans + str(card) + ' , '
return ans
#define event handlers for buttons
def deal():
global outcome,dealer, player, in_play, deck
outcome = ''
deck = Deck()
deck.shuffle()
dealer = Hand()
player = Hand()
dealer.add_card(deck.deal_card())
dealer.add_card(deck.deal_card())
player.add_card(deck.deal_card())
player.add_card(deck.deal_card())
in_play = True
def hit():
global in_play, score , outcome, message
# if the hand is in play, hit the player
if in_play:
if player.get_value() <= 21:
player.add_card(deck.deal_card())
else:
outcome = 'You have busted!'
score -= score
in_play = False
# if busted, assign a message to outcome, update in_play and score
def stand():
global in_play, score,outcome
# if hand is in play, repeatedly hit dealer until his hand has value 17 or more
if in_play:
while(dealer.get_value() < 17):
dealer.add_card(deck.deal_card())
if dealer.get_value() > 21 or dealer.get_value() < player.get_value():
outcome = "You win!"
score += 1
else:
outcome = "You lose."
score -= 1
in_play = False
# assign a message to outcome, update in_play and score
# draw handler
def draw(canvas):
# test to make sure that card.draw works, replace with your code below
global in_play
canvas.draw_text("Blackjack", [200, 70], 35, "Black")
canvas.draw_text("Dealer", [200, 150], 25, "Black")
canvas.draw_text("Player", [200, 350], 25, "Black")
canvas.draw_text("Score: "+str(score), (450, 90), 26, "Black")
player.draw(canvas, [200, 375],False)
dealer.draw(canvas, [200, 175],True)
canvas.draw_text(outcome, [500, 150], 40, "Red")
if not in_play:
canvas.draw_text("New Deal?",[500,300], 40, "Red")
# initialization frame
frame = simplegui.create_frame("Blackjack", 800, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
frame.start()
deal()