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MessageHandler.java
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394 lines (304 loc) · 15.4 KB
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import java.io.IOException;
import java.net.ConnectException;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Iterator;
class MessageHandler extends Thread {
PlayGame play;
public MessageHandler(PlayGame play) {
this.play = play;
start();
}
public void run() {
ArrayList<MessageHandlerChild> children = new ArrayList<MessageHandlerChild>();
// ArrayList<MessageType> types = new ArrayList<MessageType>();
while (true) {
// clean up
Iterator<MessageHandlerChild> iter = children.iterator();
while (iter.hasNext()) {
MessageHandlerChild child = iter.next();
if (child.getState() == Thread.State.TERMINATED) {
iter.remove();
}
}
Message message = play.getIQueue().pop();
if (message == null) {
break;
}
/*
if (play.getGameOver() && !types.contains(message.getType())) {
// continue;
}
*/
children.add(new MessageHandlerChild(play, message));
}
for (MessageHandlerChild child : children) {
try {
child.join();
} catch (InterruptedException exc) {
exc.printStackTrace();
}
}
}
public void exit() {
play.getIQueue().push(null);
}
}
class MessageHandlerChild extends Thread {
private PlayGame play;
private Message message;
public MessageHandlerChild(PlayGame play, Message message) {
this.play = play;
this.message = message;
start();
}
public void run() {
HashMap<String, String> head = new HashMap<String, String>();
Position position;
Bomb bomb;
Neighbors neighbors;
switch (message.getType()) {
case TOKEN:
play.getRing().handleMessage(message);
break;
case ACKNOWLEDGED:
String ackIdx = message.getHead().get("ackIdx");
play.getAckMap().get(ackIdx).releaseAck();
if (play.getAckMap().get(ackIdx).isReleased()) {
play.getAckMap().remove(ackIdx);
}
break;
case RING_ENTRY_REQUEST:
play.getMutex().acquire();
play.getRing().requestCS();
if (play.getGameOver()) {
// ring.releaseCS();
play.getMutex().release();
return;
}
try {
if (!play.getGame().getUsers().contains(message.getSender())) {
// try to put a delay here and see what happens
/*
try {
Thread.sleep(1000 * (message.getSender().getPort() % 2000));
} catch (InterruptedException exc) {
exc.printStackTrace();
}
*/
// make sure the user is still waiting to enter, this will launch a ConnectException if the user has already closed his ServerSocket
(new Socket(message.getSender().getAddress(), message.getSender().getPort())).close();
// update user list :: server side
MessageType result = SRC.addUser(play.getGame().getName(), message.getSender());
if (result != MessageType.OK) {
switch (result) {
case GAME_NOT_EXIST:
// ...
break;
case GAME_USER_DUPLICATION:
// ...
break;
}
IPC.sendMessage(play, message.getSender(), MessageType.RING_ENTRY_FAILED, null, null, false);
} else {
// set user start position
play.setPositionQueue(new PositionQueue(1 + play.getGame().getUsers().size()));
play.getPositionQueue().push(play.getPosition());
IPC.sendMessage(play, play.getGame().getUsers(), MessageType.POSITION_REQUEST, null, null, false);
// waiting for positions...
Position[] positions = play.getPositionQueue().pop();
CheckFunction<Position> checkPosition = (obj) -> {
for (Position tmp : positions) {
if (tmp.equals(obj)) {
return false;
}
}
return true;
};
position = new Position(play.getGame().getGrid());
do {
position.setRandomPosition();
} while (!checkPosition.check(position));
IPC.sendMessage(play, message.getSender(), MessageType.POSITION_UPDATE, null, Json.toJson(position), true);
// update neighbors
IPC.sendMessage(play, message.getSender(), MessageType.NEIGHBORS_UPDATE, null, Json.toJson(new Neighbors(play.getPrev(), play.getUser())), true);
if (play.getUser().equals(play.getPrev())) {
play.setNext(message.getSender());
} else {
IPC.sendMessage(play, play.getPrev(), MessageType.NEIGHBORS_UPDATE, null, Json.toJson(new Neighbors(null, message.getSender())), true);
}
play.setPrev(message.getSender());
// update user list :: client side
play.getGame().getUsers().add(message.getSender());
play.getGame().getUsers().add(play.getUser());
IPC.sendMessage(play, play.getGame().getUsers(), MessageType.USER_LIST_UPDATE, null, Json.toJson(play.getGame().getUsers()), true);
play.getGame().getUsers().remove(play.getUser());
// ring entry succeeded
IPC.sendMessage(play, message.getSender(), MessageType.RING_ENTRY_SUCCEEDED, null, null, false);
}
}
} catch (ConnectException exc) {
// exc.printStackTrace();
} catch (IOException exc) {
exc.printStackTrace();
}
play.getRing().releaseCS();
play.getMutex().release();
break;
case RING_ENTRY_FAILED:
play.setRingEntrySucceeded(false);
play.getRingEntryRequest().release();
break;
case RING_ENTRY_SUCCEEDED:
play.setRingEntrySucceeded(true);
play.getRingEntryRequest().release();
IPC.sendMessage(play, play.getGame().getUsers(), MessageType.GAME_USER_WELCOME, null, null, true);
break;
case GAME_USER_WELCOME:
System.out.format("A new player entered the game: welcome to %s!\n", message.getSender().getName());
head.clear();
head.put("ackIdx", message.getAckIdx());
IPC.sendMessage(play, message.getSender(), MessageType.ACKNOWLEDGED, head, null, false);
break;
case GAME_USER_LEFT:
System.out.format("%s left the game.\n", message.getSender().getName());
head.clear();
head.put("ackIdx", message.getAckIdx());
IPC.sendMessage(play, message.getSender(), MessageType.ACKNOWLEDGED, head, null, false);
break;
case NEIGHBORS_UPDATE:
if (message.getBody() != null) {
neighbors = (Neighbors) Json.fromJson(message.getBody(), Neighbors.class);
if (neighbors.getPrev() != null) {
play.setPrev(neighbors.getPrev());
}
if (neighbors.getNext() != null) {
play.setNext(neighbors.getNext());
}
} else {
IPC.sendMessage(play, play.getPrev(), MessageType.NEIGHBORS_UPDATE, null, Json.toJson(new Neighbors(null, play.getNext())), true);
IPC.sendMessage(play, play.getNext(), MessageType.NEIGHBORS_UPDATE, null, Json.toJson(new Neighbors(play.getPrev(), null)), true);
}
head.clear();
head.put("ackIdx", message.getAckIdx());
IPC.sendMessage(play, message.getSender(), MessageType.ACKNOWLEDGED, head, null, false);
break;
case USER_LIST_UPDATE:
if (message.getBody() != null) {
User[] users = (User[]) Json.fromJson(message.getBody(), User[].class);
play.getGame().setUsers(new ArrayList<User>(Arrays.asList(users)));
play.getGame().getUsers().remove(play.getUser());
} else {
IPC.sendMessage(play, play.getGame().getUsers(), MessageType.USER_LIST_UPDATE, null, Json.toJson(play.getGame().getUsers()), true);
}
head.clear();
head.put("ackIdx", message.getAckIdx());
IPC.sendMessage(play, message.getSender(), MessageType.ACKNOWLEDGED, head, null, false);
break;
case POSITION_REQUEST:
IPC.sendMessage(play, message.getSender(), MessageType.POSITION_VALUE, null, Json.toJson(play.getPosition()), false);
break;
case POSITION_VALUE:
position = (Position) Json.fromJson(message.getBody(), Position.class);
play.getPositionQueue().push(position);
break;
case POSITION_UPDATE:
play.setPosition((Position) Json.fromJson(message.getBody(), Position.class));
head.clear();
head.put("ackIdx", message.getAckIdx());
IPC.sendMessage(play, message.getSender(), MessageType.ACKNOWLEDGED, head, null, false);
break;
case POSITION_CHECK:
position = (Position) Json.fromJson(message.getBody(), Position.class);
if (position.equals(play.getPosition())) {
play.setGameOver(true);
play.getBombGenerator().exit();
play.getBombLauncher().exit();
play.exit(true);
System.out.format("Oh no, you've been eaten by %s! :(\n", message.getSender().getName());
System.out.println(" *** GAME OVER ***\nPlease press ENTER to continue.");
IPC.sendMessage(play, message.getSender(), MessageType.POSITION_MATCH, head, null, true);
}
head.clear();
head.put("ackIdx", message.getAckIdx());
IPC.sendMessage(play, message.getSender(), MessageType.ACKNOWLEDGED, head, null, false);
if (play.getGameOver()) {
play.getRing().unlock();
play.getClient().exit();
play.getHandler().exit();
// play.closeIPC();
}
break;
case POSITION_MATCH:
play.setEaten(message.getSender());
head.clear();
head.put("ackIdx", message.getAckIdx());
IPC.sendMessage(play, message.getSender(), MessageType.ACKNOWLEDGED, head, null, false);
break;
case BOMB_LAUNCH:
if (!play.getGameOver()) {
bomb = (Bomb) Json.fromJson(message.getBody(), Bomb.class);
System.out.format("%s launched a %s bomb, it will explode in 5 seconds!\n", message.getSender().getName(), bomb.getArea().toString().toLowerCase());
}
head.clear();
head.put("ackIdx", message.getAckIdx());
IPC.sendMessage(play, message.getSender(), MessageType.ACKNOWLEDGED, head, null, false);
break;
case BOMB_EXPLOSION:
if (!play.getGameOver()) {
bomb = (Bomb) Json.fromJson(message.getBody(), Bomb.class);
System.out.format("KABOOM! The %s bomb launched by %s exploded!\n", bomb.getArea().toString().toLowerCase(), message.getSender().getName());
if (play.getPosition().getArea() == bomb.getArea()) {
play.setGameOver(true);
play.getBombGenerator().exit();
play.getBombLauncher().exit();
play.exit(true);
System.out.format("Oh no, you've been hit by the %s bomb launched by %s! :(\n", bomb.getArea().toString().toLowerCase(), message.getSender().getName());
System.out.println(" *** GAME OVER ***\nPlease press ENTER to continue.");
IPC.sendMessage(play, message.getSender(), MessageType.BOMB_AREA_MATCH, null, message.getBody(), true);
}
}
head.clear();
head.put("ackIdx", message.getAckIdx());
IPC.sendMessage(play, message.getSender(), MessageType.ACKNOWLEDGED, head, null, false);
if (play.getGameOver()) {
play.getRing().unlock();
play.getClient().exit();
play.getHandler().exit();
// play.closeIPC();
}
break;
case BOMB_AREA_MATCH:
if (!play.getGameOver()) {
play.getBombHits().add(message.getSender());
}
head.clear();
head.put("ackIdx", message.getAckIdx());
IPC.sendMessage(play, message.getSender(), MessageType.ACKNOWLEDGED, head, null, false);
break;
case GAME_OVER:
if (!play.getGameOver()) {
play.setGameOver(true);
play.getBombGenerator().exit();
play.getBombLauncher().exit();
play.exit(true);
System.out.println(message.getHead().get("output"));
System.out.println(" *** GAME OVER ***\nPlease press ENTER to continue.");
}
head.clear();
head.put("ackIdx", message.getAckIdx());
IPC.sendMessage(play, message.getSender(), MessageType.ACKNOWLEDGED, head, null, false);
play.getRing().unlock();
play.getClient().exit();
play.getHandler().exit();
// play.closeIPC();
break;
case SOCKET_CLOSURE:
AddressPort key = new AddressPort(message.getSender().getAddress(), message.getSender().getPort());
play.getClient().closeSocket(key);
break;
}
}
}