From 487b5016389064de89ba33fca517b6eec65a4b5e Mon Sep 17 00:00:00 2001 From: WildPenguin Date: Sun, 26 Apr 2026 01:26:14 +0300 Subject: [PATCH] README: document UPDATE_CHECK In the examples, the value is 60. The user could drop this as it's already 60 per default, but I believe still good to leave in as an example. --- README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index a91a22a..905b35b 100644 --- a/README.md +++ b/README.md @@ -32,6 +32,8 @@ services: volumes: - /path/to/cs2server:/data network_mode: host + environment: + - UPDATE_CHECK=60 restart: unless-stopped ``` @@ -46,13 +48,14 @@ docker run -d \ -p 27015:27015 \ -p 27020:27020/udp \ -p 27005:27005/udp \ + -e UPDATE_CHECK=60 \ --restart unless-stopped \ gameservermanagers/gameserver:cs2 ``` ### First Run -Before the first run, make sure to edit the docker-compose.yml file by changing the image tag and container_name to match your chosen game server. Upon the initial run, LinuxGSM will install the selected server and start running. The game server details will be displayed once the installation is complete. +Before the first run, make sure to edit the docker-compose.yml file by changing the image tag and container_name to match your chosen game server. Upon the initial run, LinuxGSM will install the selected server and start running. The game server details will be displayed once the installation is complete. Per default, updates to the game server will be checked every 60 minutes. You can change this by setting UPDATE_CHECK or disable automatic checks by setting it to 0. ### Game Server Ports