Skip to content

blend and fog colors are not used #33

@Dragorn421

Description

@Dragorn421

they are hardcoded in main3d.frag.glsl instead of using the material's:

  vec4 colorBlend = vec4(0.0); // @TODO
  vec4 colorFog = vec4(1.0, 0.0, 0.0, 1.0); // @TODO

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions