All assets, metadata, and credits will eventually need to be transferred from https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator to here:
a. Images are stored like this in this generator https://github.com/BenCreating/LPC-Spritesheet-Generator/tree/main/resources/spritesheets/pants/male vs. like this in Sander's generator: https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator/tree/master/spritesheets/legs/pants/male . It would generally be possible to convert from one to the other using lpctools but someone will need to go through and do so, either manually or with a script.
b. Image/layer metadata is stored like this https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator/blob/master/sheet_definitions/cape_solid.json in Sander's generator, vs. like this here https://github.com/BenCreating/LPC-Spritesheet-Generator/blob/main/resources/sheet-definitions.json#L491-L548 . Again, will need to be translated. Ben's generator also uses a slightly different ontology, which I'll discuss below.
c. Sander's generator stores attributions in this format https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator/blob/master/CREDITS.csv while this generator stores credits in this format https://github.com/BenCreating/LPC-Spritesheet-Generator/blob/main/resources/sheet-definitions.json#L503-L516 . These would need to be translated over, accounting for any changes in arrangement of the image files described in 2a.
All assets, metadata, and credits will eventually need to be transferred from https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator to here:
a. Images are stored like this in this generator https://github.com/BenCreating/LPC-Spritesheet-Generator/tree/main/resources/spritesheets/pants/male vs. like this in Sander's generator: https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator/tree/master/spritesheets/legs/pants/male . It would generally be possible to convert from one to the other using lpctools but someone will need to go through and do so, either manually or with a script.
b. Image/layer metadata is stored like this https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator/blob/master/sheet_definitions/cape_solid.json in Sander's generator, vs. like this here https://github.com/BenCreating/LPC-Spritesheet-Generator/blob/main/resources/sheet-definitions.json#L491-L548 . Again, will need to be translated. Ben's generator also uses a slightly different ontology, which I'll discuss below.
c. Sander's generator stores attributions in this format https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator/blob/master/CREDITS.csv while this generator stores credits in this format https://github.com/BenCreating/LPC-Spritesheet-Generator/blob/main/resources/sheet-definitions.json#L503-L516 . These would need to be translated over, accounting for any changes in arrangement of the image files described in 2a.