From 14ff59a11cdaa22d33a34007c7307df4c35582cb Mon Sep 17 00:00:00 2001 From: Ploki122 Date: Mon, 9 Mar 2026 18:26:43 -0400 Subject: [PATCH 1/5] Update Stardew Valley.yaml for 7.x and tweaked goals slightly MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Also removed Buildings and Buildings without house ER when GI is enabled but 🙊 --- games/Stardew Valley.yaml | 74 +++++++++++++++++++-------------------- 1 file changed, 37 insertions(+), 37 deletions(-) diff --git a/games/Stardew Valley.yaml b/games/Stardew Valley.yaml index ebfca633..534b55ea 100644 --- a/games/Stardew Valley.yaml +++ b/games/Stardew Valley.yaml @@ -5,7 +5,7 @@ Stardew Valley: community_center: 50 grandpa_evaluation: 18 bottom_of_the_mines: 3 - master_angler: 3 + master_angler: 5 complete_collection: 2 protector_of_the_valley: 4 full_shipment: 3 @@ -18,9 +18,8 @@ Stardew Valley: allsanity: 0 perfection: 0 legend: 0 - # Pseudo-goals, replaced in trigger + # Pseudo-goal, replaced in trigger short_master_angler: 2 - short_full_shipment: 2 farm_type: random starting_money: random-range-1000-25000 profit_margin: @@ -39,7 +38,12 @@ Stardew Valley: cheap: 50 normal: 25 expensive: 5 - entrance_randomization: + bundle_per_room: + two_fewer: 20 + one_fewer: 20 + normal: 40 + one_extra: 20 + entrance_randomization: # Override in trigger disabled: 50 pelican_town: 10 non_progression: 20 @@ -53,6 +57,11 @@ Stardew Valley: enabled: 75 disabled: 25 backpack_progression: early_progressive + backpack_size: + '3': 25 + '4': 25 + '6': 25 + '12': 25 tool_progression: progressive_very_cheap: 30 progressive_cheap: 40 @@ -105,10 +114,11 @@ Stardew Valley: split_goals: 5 shipsanity: # Override in trigger none: 60 - crops: 15 - fish: 15 - full_shipment: 5 - full_shipment_with_fish: 5 + crops: 14 + fish: 14 + crops_and_fish: 4 + full_shipment: 4 + full_shipment_with_fish: 4 cooksanity: # Override in trigger none: 70 queen_of_sauce: 20 @@ -132,9 +142,15 @@ Stardew Valley: power: 25 power_skill: 10 all: 5 + moviesanity: + none: 30 + one: 50 + all_movies: 15 + all_movies_loved: 5 walnutsanity: ["Puzzles", "Bushes", "Repeatables"] # If Ginger Island rolls excluded, this will automatically disable itself. I have disabled dig spots because they are not noob-friendly. Everything else is better shuffled. movement_buff_number: random-range-4-8 enabled_filler_buffs: ["Luck", "Damage", "Defense", "Immunity", "Health", "Energy", "Bite Rate", "Fish Trap", "Fishing Bar Size"] + allowed_filler_items: ['Currencies', 'Consumables', 'Food', 'Fishing Items', 'Farming Items', 'Machines', 'Money', 'Quality Of Life', 'Fruit Trees', 'Materials', 'Storage', 'Rings', 'Buff Food'] # Removed decorations and hats, so that fillers are less filler exclude_ginger_island: false: 50 true: 50 @@ -184,7 +200,8 @@ Stardew Valley: quick_start: 'true' gifting: 'true' mods: [] - bundle_plando: [] + bundle_whitelist: [] + bundle_blacklist: [] death_link: 'false' triggers: # Added triggers to complement the goal (eg. add museumsanity to a museum goal). - option_category: Stardew Valley @@ -287,34 +304,6 @@ Stardew Valley: exclude_hard_fish: 50 only_easy_fish: 20 local_items: Stardrop - - option_category: Stardew Valley - option_name: goal - option_result: short_full_shipment - options: - Stardew Valley: - goal: full_shipment - shipsanity: # Remove non-crop options - crops: 75 - full_shipment: 25 - cropsanity: # Remove disabled odds - enabled: 100 - bundle_price: # Bundles are minimum or very cheap - minimum: 25 - very_cheap: 75 - festival_locations: disabled # Remove checks - special_order_locations: vanilla # Remove checks - quest_locations: # Remove checks, skew toward none - none: 50 - 0: 50 - museumsanity: none # Remove checks - monstersanity: none # Remove checks - cooksanity: none # Remove checks - chefsanity: none # Remove checks - fishsanity: none # Remove checks - craftsanity: none # Remove checks - friendsanity: none # Remove checks - booksanity: none # Remove checks - walnutsanity: [] # Remove checks - option_category: Stardew Valley option_name: goal option_result: short_master_angler # Master angler with most sanities off @@ -344,6 +333,17 @@ Stardew Valley: friendsanity: none # Remove checks booksanity: none # Remove checks walnutsanity: [] # Remove checks + - option_category: Stardew Valley + option_name: exclude_ginger_island + option_result: 'false' # When GI is enabled, we remove the Buildings ER which often drags the slot for way longer than it should + options: + Stardew Valley: + entrance_randomization: + disabled: 60 + pelican_town: 15 + non_progression: 25 + buildings_without_house: 0 + buildings: 0 - option_category: null option_name: name option_result: Player{player} From ae9ce0c506bacb6d56bf2ee596cfb5af63bf98f2 Mon Sep 17 00:00:00 2001 From: Ploki122 Date: Mon, 9 Mar 2026 18:43:15 -0400 Subject: [PATCH 2/5] Adjusted Chefsanity for 7.x changes --- games/Stardew Valley.yaml | 33 +++++++++++++++++++++++++++------ 1 file changed, 27 insertions(+), 6 deletions(-) diff --git a/games/Stardew Valley.yaml b/games/Stardew Valley.yaml index 534b55ea..8eb49e7a 100644 --- a/games/Stardew Valley.yaml +++ b/games/Stardew Valley.yaml @@ -1,4 +1,7 @@ #When editing weights, please keep a total of 100 per category +name: Player{player} +game: Stardew Valley + Stardew Valley: accessibility: full goal: @@ -123,7 +126,8 @@ Stardew Valley: none: 70 queen_of_sauce: 20 all: 10 - chefsanity: # Override in trigger + chefsanity: [] # Override in trigger, can't random/weight OptionSets + chefsanity_trigger: # Override in trigger none: 60 queen_of_sauce: 20 qos_and_purchases: 10 @@ -261,10 +265,11 @@ Stardew Valley: cooksanity: # Remove none odds queen_of_sauce: 70 all: 30 - chefsanity: # Increase the odds of shuffling recipes - none: 30 - all: 30 - random: 40 + chefsanity_trigger: # Increase the odds of shuffling recipes + none: 20 + queen_of_sauce: 40 + qos_and_purchases: 20 + all: 20 - option_category: Stardew Valley option_name: goal option_result: craft_master # Craft every item @@ -328,7 +333,7 @@ Stardew Valley: museumsanity: none # Remove checks monstersanity: none # Remove checks cooksanity: none # Remove checks - chefsanity: none # Remove checks + chefsanity_trigger: none # Remove checks craftsanity: none # Remove checks friendsanity: none # Remove checks booksanity: none # Remove checks @@ -344,6 +349,22 @@ Stardew Valley: non_progression: 25 buildings_without_house: 0 buildings: 0 + # Chefsanity trigger setup, since OptionSet can't be randomized + - option_category: Stardew Valley + option_name: chefsanity_trigger + option_result: 'queen_of_sauce' + options: + +chefsanity_trigger: ["Queen of Sauce"] + - option_category: Stardew Valley + option_name: chefsanity_trigger + option_result: 'qos_and_purchases' + options: + +chefsanity_trigger: ["Queen of Sauce", "Purchases"] + - option_category: Stardew Valley + option_name: chefsanity_trigger + option_result: 'all' + options: + +chefsanity_trigger: ["Queen of Sauce", "Purchases", "Friendship", "Skills"] - option_category: null option_name: name option_result: Player{player} From 8cebbcb1bc79bcc2d92864407169fddfe474196d Mon Sep 17 00:00:00 2001 From: Ploki122 Date: Mon, 9 Mar 2026 18:43:44 -0400 Subject: [PATCH 3/5] Update Stardew Valley.yaml I did a dum dum --- games/Stardew Valley.yaml | 3 --- 1 file changed, 3 deletions(-) diff --git a/games/Stardew Valley.yaml b/games/Stardew Valley.yaml index 8eb49e7a..f69d0cdf 100644 --- a/games/Stardew Valley.yaml +++ b/games/Stardew Valley.yaml @@ -1,7 +1,4 @@ #When editing weights, please keep a total of 100 per category -name: Player{player} -game: Stardew Valley - Stardew Valley: accessibility: full goal: From d16f024ecf6d0d7d500cced4a7c163259e6176b5 Mon Sep 17 00:00:00 2001 From: Ploki122 Date: Mon, 9 Mar 2026 18:50:39 -0400 Subject: [PATCH 4/5] Update Stardew Valley.yaml This time for sure! --- games/Stardew Valley.yaml | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/games/Stardew Valley.yaml b/games/Stardew Valley.yaml index f69d0cdf..afced97d 100644 --- a/games/Stardew Valley.yaml +++ b/games/Stardew Valley.yaml @@ -351,20 +351,24 @@ Stardew Valley: option_name: chefsanity_trigger option_result: 'queen_of_sauce' options: - +chefsanity_trigger: ["Queen of Sauce"] + Stardew Valley: + +chefsanity: ["Queen of Sauce", "Purchases"] - option_category: Stardew Valley option_name: chefsanity_trigger option_result: 'qos_and_purchases' options: - +chefsanity_trigger: ["Queen of Sauce", "Purchases"] + Stardew Valley: + +chefsanity: ["Queen of Sauce", "Purchases"] - option_category: Stardew Valley option_name: chefsanity_trigger option_result: 'all' options: - +chefsanity_trigger: ["Queen of Sauce", "Purchases", "Friendship", "Skills"] + Stardew Valley: + +chefsanity: ["Queen of Sauce", "Purchases", "Friendship", "Skills"] - option_category: null option_name: name option_result: Player{player} options: null: name: Stardew-{player} + From 27b66c9c35555acebe26c5950fd6257a04585473 Mon Sep 17 00:00:00 2001 From: Ploki122 Date: Wed, 18 Mar 2026 18:17:40 -0400 Subject: [PATCH 5/5] Corrected chefsanity trigger --- games/Stardew Valley.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/games/Stardew Valley.yaml b/games/Stardew Valley.yaml index afced97d..080bc942 100644 --- a/games/Stardew Valley.yaml +++ b/games/Stardew Valley.yaml @@ -352,7 +352,7 @@ Stardew Valley: option_result: 'queen_of_sauce' options: Stardew Valley: - +chefsanity: ["Queen of Sauce", "Purchases"] + +chefsanity: ["Queen of Sauce"] - option_category: Stardew Valley option_name: chefsanity_trigger option_result: 'qos_and_purchases'