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RemoveGame.java
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238 lines (209 loc) · 10.6 KB
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package src.anearcan;
import javax.swing.*;
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
/*
* RemoveGame.java
*
* Created on Nov 28, 2011, 12:46:36 AM
*/
/**
*
* @author anearcan
*/
public class RemoveGame extends javax.swing.JFrame {
Employee employee;
Game game;
private static JFrame frame;
/** Creates new form RemoveGame */
public RemoveGame() {
employee = new Employee();
frame = new JFrame();
initComponents();
}
public RemoveGame(Employee employee){
frame = new JFrame();
this.employee= employee;
initComponents();
}
/** This method is called from within the constructor to
* initialize the form.
* WARNING: Do NOT modify this code. The content of this method is
* always regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">//GEN-BEGIN:initComponents
private void initComponents() {
jLabel3 = new javax.swing.JLabel();
jLabel4 = new javax.swing.JLabel();
jLabel5 = new javax.swing.JLabel();
jLabel7 = new javax.swing.JLabel();
jLabel6 = new javax.swing.JLabel();
jLabel2 = new javax.swing.JLabel();
jLabel1 = new javax.swing.JLabel();
rentPrice = new javax.swing.JLabel();
title = new javax.swing.JLabel();
purchasePrice = new javax.swing.JLabel();
jScrollPane1 = new javax.swing.JScrollPane();
jTextArea1 = new javax.swing.JTextArea();
console = new javax.swing.JLabel();
genre = new javax.swing.JLabel();
gameType = new javax.swing.JLabel();
finish = new javax.swing.JButton();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
setTitle("Remove Game");
jLabel3.setText("Game Type");
jLabel4.setText("Item Description");
jLabel5.setText("Rental Price");
jLabel7.setText("Title");
jLabel6.setText("Purchase Price");
jLabel2.setText("Genre");
jLabel1.setText("Console:");
rentPrice.setText("$$$");
title.setText("title");
purchasePrice.setText("$$$");
jTextArea1.setColumns(20);
jTextArea1.setRows(5);
jScrollPane1.setViewportView(jTextArea1);
console.setText("console");
genre.setText("genre");
gameType.setText("type");
finish.setText("Finish");
finish.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
finishActionPerformed(evt);
}
});
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(44, 44, 44)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jLabel6)
.addComponent(jLabel7)
.addComponent(jLabel5)
.addComponent(jLabel4))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, 113, Short.MAX_VALUE)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING, false)
.addComponent(jScrollPane1, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(purchasePrice, javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(rentPrice, javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(title, javax.swing.GroupLayout.Alignment.LEADING))
.addContainerGap())
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jLabel3)
.addComponent(jLabel1)
.addComponent(jLabel2))
.addGap(58, 58, 58))
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addGap(34, 34, 34)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING)
.addComponent(console)
.addComponent(genre)
.addComponent(gameType))))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, 170, Short.MAX_VALUE)
.addComponent(finish)
.addGap(26, 26, 26))))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addContainerGap(33, Short.MAX_VALUE)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel7)
.addComponent(title))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel5)
.addComponent(rentPrice))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(purchasePrice)
.addComponent(jLabel6))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addComponent(jLabel4)
.addGap(81, 81, 81))
.addComponent(jScrollPane1, javax.swing.GroupLayout.Alignment.TRAILING, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE))
.addGap(18, 18, 18)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel1)
.addComponent(console))
.addGap(33, 33, 33)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel2)
.addComponent(genre))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel3)
.addComponent(gameType)
.addComponent(finish))
.addContainerGap())
);
pack();
}// </editor-fold>//GEN-END:initComponents
private void finishActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_finishActionPerformed
// TODO add your handling code here:
}//GEN-LAST:event_finishActionPerformed
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(RemoveGame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(RemoveGame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(RemoveGame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(RemoveGame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new RemoveGame().setVisible(true);
}
});
}
// Variables declaration - do not modify//GEN-BEGIN:variables
private javax.swing.JLabel console;
private javax.swing.JButton finish;
private javax.swing.JLabel gameType;
private javax.swing.JLabel genre;
private javax.swing.JLabel jLabel1;
private javax.swing.JLabel jLabel2;
private javax.swing.JLabel jLabel3;
private javax.swing.JLabel jLabel4;
private javax.swing.JLabel jLabel5;
private javax.swing.JLabel jLabel6;
private javax.swing.JLabel jLabel7;
private javax.swing.JScrollPane jScrollPane1;
private javax.swing.JTextArea jTextArea1;
private javax.swing.JLabel purchasePrice;
private javax.swing.JLabel rentPrice;
private javax.swing.JLabel title;
// End of variables declaration//GEN-END:variables
}